Wednesday, March 10, 2010

The WoW Influence


We all have heard of World of Warcraft. Some call it the worst game ever created. Others call it a social environment where people gather and work together on quests. In a sense, it seems almost like a culture all on its own. A subculture is a group within a culture with separate norms and values. The “massively multiplayer online role-playing game” extends all over theworld with new gamers as fantasty players, doing whatever they want to do, in whatever appearance (virtually) they want to be in. We have seen games like this like Sims and Second Life, where people get together online. Some business companies use games like this to have business meetings without stepping one foot out of the comfort of their own home and into their company buildings. Is this way of “life” the new social norm of the 21st century? Will people wind up not ever going outside in the near future and step into the Internet-based games to talk to people?

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